15 Final Boss Battles That Almost Ruined Great Video Games
13. The Warden - Halo 5
From marketing to game, Halo 5's final version felt like a production meeting got split into two halves, one running off to tell the world about how Master Chief was going to fight Spartan Locke, all whilst the other focussed on continuing the Cortana storyline from Halo 4.
The result was the latter taking precedent as the former only amounted to a supremely short fist-fight, leaving us with a naff battle against The Warden (who you'd already fought twice, and must shoot in the back for extra damage, because it's 1997 all over again), and then a terribly-scripted 'slow crawl' cutscene to end the campaign.
The funny thing is, the 'hero's crawl to complete an objective' trope can be done well, Metal Gear Solid 4 and Mass Effect 3 proved as much with Old Snake and Modin Solus' similar feats, but here, a boring fight followed by an even more tiresome slog was just completely out of place.
In what used to be the most prolific and innovative FPS franchise in gaming, this forced wrap-up and "Boom, here's a cliffhanger!" ending, was not what anyone wanted to see.