5. God of War
Let's be very clear, that God of War already has one of the best stories told in modern gaming. The tragic and soul crushing revelations that the player faces as spartan warrior Kratos is nothing short of breath taking. The two biggest problems here are that 1) The story has already been told in the best possible fashion and 2) Hollywood wouldn't be able to get it right. Yeah, it's a Sony property that could be done in house, but the Sony movie guys and the Sony game guys aren't always on the same page. The two biggest problems with what we have in the first game is A) There's no one for Kratos to play against for most of that story and B) Hollywood needs a love story. A love story gone sour is usually something that gets sweetened up in the needless and tedious script tinkering that most studios go through. We'd either end up with Kratos finding a new love along the way, or reuniting with the spirit of his deceased wife which would completely contradict the whole point of his story. Either way, we're also likely to get stuck with some kind of partner or sidekick to follow Kratos around for most of if not a full on barrage of side characters to "flesh out" the story. This gets down to the heart of the essential difference between games and movies. A videogame is in general simply better at telling the story of an isolated hero alone against the world. A videogame lets us
be that isolated hero in a way that no movie can. Even if screen writers and directors keep the tragic love gone wrong aspect of God of War in tact, the idea of having about 80-90% of screen time with only one important character around just would not work. It would be an absolute bore fest, even if that one character is constantly thrashing his way through an army of monsters. If you wanna see what a live action God of War would likely get turned into, go watch Clash of the Titan (2010) and maybe Wrath of the Titans (still haven't seen it so I don't know for sure).