15 Hidden Video Game Design Secrets That Are Total Genius

12. Various Platformers Have "Coyote Time" To Allow For Mistimed Jumps

Ratchet and clank 2016
Insomniac

Take note, Vicarious Visions, as this was one of the most crucial components missing from the Crash Bandicoot N. Sane Trilogy: Being somewhat forgivable when it comes to pinpoint platform accuracy.

Though the term "coyote time" is more an in-house joke inspired by Wile E. Coyote and mentioned by designer Chevy Ray, it represents the crucial allowance for an 'invisible platform' outside of the environment, that the player can still leap off to make a necessary jump.

Too much and the game would look broken, but too little and those who aren't timing their button presses perfectly fall to their death. Chances are your favourite platformer includes this as standard, and its omission from the N. Sane Trilogy was single-handedly the main reason why this remake felt so hard in comparison to Naughty Dog's original.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.