15 Iconic Video Games That Almost Turned Out Completely Different

11. GoldenEye 007 Was Almost An On-Rails Shooter

Many know of how GoldenEye's legendary mutliplayer was added last minute without the management knowing (for the sake of seeing how people would react), but far less realise GoldenEye's very structure came from the team responding to Mario 64. Before Nintendo's revolutionary title changed the very way programmers create 3D spaces (or so you think, more coming later), GoldenEye was set to be a Virtua Cop/Time Crisis-style arcade shooter; an on-rails experience that would see you blast everything in site before moving on - your only control being a reticule on screen. However, once Mario 64 released and the team realised that there was an entirely new way to program the player's path through the world, that game's 'five goal system' transferred across perfectly, with the devs giving you a range of objectives spread throughout an expanse you'd explore procedurally in your own time.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.