15 Most Mind-Blowing Video Game Plot Twists Of The 2000s
6. Tim's The Bad Guy, And There's No Real Princess - Braid
Jonathan Blow's phenomenal little indie game was amongst that first impeccable wave of lower-budget titles that essentially birthed the indie movement on consoles in full. Where Limbo had unique shadow-puppet art design up the wazoo, Braid told the side-scrolling time-warped tale of Tim, a young gentleman seemingly trying to retrieve his 'Princess'. Thousands of us never came close to unravelling the entire plot, simply because the core gameplay of genuinely having to learn, unlearn and relearn various time-manipulation abilities made for a puzzler that was incredibly hard to progress through if you wanted to collect all the ancillary collectibles for the full picture. In the end there's quite a lot to Braid's true intent, but it mainly boils down to the game's implementation of time showing you what a certain exchange between Tim and the Princess would be like in reverse. Rather than being torn away from you and kidnapped, she's running and being saved. Turns out she was attempting to escape, and the game's levels represent that of a dreamscape where the entire ideology of the unobtainable represents Tim's mistaken work on the first atomic bomb. Trying to rewind time, never being able to reach this far-off, treasured goal, the creatures and things he comes across - it's all in Tim's mind, as he deals with the aftermath of the 1945 bomb-dropping. https://www.youtube.com/watch?v=f1hRReQkaBs Mind blown yet? Let's continue...