If you want a perfect example of how good, tight writing and dialogue can create a tense, stressful and downright chilling mood, then look no further than the Zero Escape visual novel series, of which VLR is the second game. Despite having relatively standard gameplay (basically a bunch of escape the room puzzles connected by story sequences), there are so many things that make this game as creepy and spooky as it is. I mentioned the writing, and that is certainly one of them the language used and the interactions between the characters are incredible at maintaining that sense of fear and suffocation. The soundtrack is another reason the music and ambient sounds of the facility are amazing, especially the robotic noise of the announcer. It really reinforces that youre all alone and nobody is coming to save you and thats a hopeless feeling. Without wanting to spoil too much, because you need to experience it for yourself to fully appreciate it, the plot twists and turns all over the place and like Danganronpa, once bodies start appearing, it only adds to the fear, as you cant trust anybody and people will betray each other at the drop of a hat. Probably the best in the genre, VLR is probably the most imperative reason to get a Vita.