Although they still pop up every now and then (to hell with Mass Effect 3's awful battle on Palaven, for one), the heyday of turret sequences came across the back-end of the 2000s. Sure we'd seen light gun shooters and other stationary blasters over the years, but it felt as though the success of Call of Duty's explosion-happy set-pieces encouraged every developer to crowbar one of their own in. Dead Space's meteor section was one of the absolute worst - sticking out like a sore thumb compared to the rest of that game's slow, explorative horror beats. These levels always feel forced, and honestly, does anyone out there really like them? You're bolted to a place, forced to just spray n'pray whilst holding down one button, forever taking damage because there's nowhere to go and nothing to prevent it. Terrible.