15 Worst Video Game Levels Of The 2000s

12. Splinter Cell: Chaos Theory - Bath House

It's about time Ubisoft took some focus off Assassin's Creed, admitted Watch Dogs is never going to work in a million years, and brought back the third corner to the stealth trifecta alongside Metal Gear Solid V and 2016's Hitman. What better time than now, being Hideo Kojima has departed and left MGS without a creative lead? Anyway, the trilogy original releases was the strongest the series had ever been, but over time didn't always accentuate the reason we were playing in the first place - the immaculate stealth mechanics. What was always present in the closing level or two of each game was made worse in the Bath House of Chaos Theory, where you were forced to take on a string of high-powered guards equipped with night-vision and rifles to take you down within seconds. The level itself was a winding series of tight corridors and hidden ventilation shafts, but as Splinter Cell is at its finest when you're forever moving forward, rather than worrying what's coming up behind or alongside, it ended up being an incredibly tense environment you just couldn't navigate effectively.
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.