16. Knack
What?! Knack!? Surprisingly yes, as if you thought the only reason Sony's first-party launch offering didn't go down to well was because Knack looked about as aesthetically appealing as a garden shed, it was more because the game itself was as hard as the rusty nails within one. By stripping back the core gameplay to sparse checkpointing, enemy attack patterns that were occasionally very hard to avoid and Knack himself who didn't control with anywhere near the fidelity necessary to navigate through situations appropriately; it combined into a game for 'the keeds' that none of them would ever get past the first area on. It didn't help that the production values around this were being outdone in the wow factor stakes by last gen's Rayman: Legends at launch either, sadly reconciling Knack to the bargain bin forevermore.