18 Things Only Gamers In Their 20s Will Understand
5. You Can Completely Tell When Level Designers Are Being A**holes
Y'know those sections in a game where you just realise "Man, they totally wanted me to die here"?
You notice them far more than ever before, and if you think back to something like Ocarina's Water Temple the only feeling is straight-up 'Can you beat it?' frustration-turned-determination, rather than scratching below the surface and thinking the whole thing is some test of endurance built to see just how much digital torture you can withstand before you'll turn the damn thing off.