19 Things We Learned From The Metal Gear Solid Series

12. Grabbing An Unconscious Dude's Legs Will Produce Items

Thinking outside the box however, and we discovered Snake has a penchant for shaking down the bodies - unconscious or otherwise - of his fallen foes. Whilst you'd be forgiven for thinking such an act was that of madness, nine times out of ten a small box of bullets will pop out of their crotch, perfectly fitting into the weapon in-hand. Either that or a nourishing series-signature Ration to replenish your health, which in real life would be a hell of a lot less appealing since they're usually packets of processed gruel.

11. Upon Seeing You An Average Grunt Can Telepathically Trigger An Alert Without A Radio

The various soldiers you come up against in the MGS universe have varying levels of telepathic abilities. With the first game instilling the idea that as soon as you were spotted it was an instant compound-wide alert, MGS 2, 3 and 4 brought about the far better idea of a guard needing to radio in their findings before everything kicked off. However in latest instalment Ground Zeroes we've got a return to the entire base freaking out as soon as you're spotted. GZ does give you a few seconds of slow-motion 'Reaction Time' to take down whoever has outed you, but should you fail that event it's alarm bells for breakfast, lunch and dinner, regardless of a total lack of contact from whoever saw you, and mother base.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.