Fallout 4 Review "What?! Fallout 4... at number 4?!" Yes, actually, because for everything Fallout 4 gets right - and it's a hell of a lot - there's scarcely anything within you could sell it on that parts 3 and New Vegas didn't already nail many years ago. That's going to sound immensely harsh, considering the gorgeous world Bethesda have built, but it's the truth. Ultimately, Fallout 4 just doesn't do enough new things - or fix the age-old bugs Bethesda have had for almost a decade now - for it to rise any higher. Back to the good though, and immediately F4 kicks off with a brilliant premise - that of finding your son who's been kidnapped while you were in cryo-sleep, meaning he could be anywhere, and any age. From there you get thrown into a world dominated by four opposing factions, the likes of which you'll interact and form allegiances with - eventually leading to some surprisingly affecting questions and superbly drawn moral grey areas. Crafting systems and homestead/settlement-building modes are in if you want them, and when you're traversing through the wide expanse of ludicrously detailed flora and fauna, you'll get a sensation of scope and scale that only Bethesda can deliver. It's truly staggering, but a shame the sensation is one we've felt many times before.