20 Things Only Pokémon Fans Will Understand
17. Picking Your Team's 'HM Slave' Was Risky Business
Back before HM techniques became readily changeable in generation six, choosing which of your Pokémon would carry these essential and near-permanent moves was a heck of a challenge. While the likes of Surf was useful in and out of battle, most others were certainly not worth taking the chance on.
So, in order to carry all of the necessary moves in the overworld, a 'HM Slave' had to be designated. Most often these would be the symbolic seventh member of your six Pokémon team, being traipsed out from the PC to help you pass through each new cave or cross each new body of water.
But choosing who this unfortunate soul would be for your team was a tough choice. Was it worth training them well enough to hold their own in an emergency battle situation, or would a level 3 Bidoof with four HM moves simply be good enough?