They blast incredibly heavy music at eardrum-bursting levels as a form of torture in some prisons and camps, yet give someone a controller and ask they get through a few consecutive levels of SMB with the threat of physical pain as an alternative, and they'll easily take the hits. Super Meat Boy's pixel-perfect levels are an exercise in ripping your own hair out, custom-programmed by Edmund McMillen and Tommy Refenes (also known as Team Meat) to be as relentlessly unforgiving as possible, pushing you to the limit of your hand-eye coordinated abilities, before nudging you over the edge and offering an outstretched hand in the form of an instant-restart screen. "Just one more shot" you say, which is also the last thing you remember saying as another four hours fly by and the neighbours are calling the police due to smattering of curse words emitting from your living room in the vein of some demonically-possessed hobo. Just one more shot though, yeah? Replay it specifically for: Experiencing 2D-platforming perfected, and for every curse word you'll scream or say through gritted teeth, as it won't matter when you finally nail the perfect run through a level.