"Just place another plant pot here, and a chair here...and just one more bookcase here and HA! The little guy's stuck!" Such is 99% of people's interactions with their little helpless Sims first-time around. As is the case with certain titles with revolutionary concepts, they tend to shoot for the stars the first time round only for the sequel to have the requisite past-experience boosters needed to carry it all the way in round two. As was the case with Sims franchise and every iteration there's been since. Everybody under the sun knows what the deal is with this series is, such is it's mark on pop-culture that we've all had a go at creating our lives in-game, spending the funds to get that item of clothing that best matches our real-life one, or nabbing a certain accessory that defines our virtual self. The amount of customisation in the games is staggering, and as soon as EA realised there was a market to selling even more additional items, there have been no less than FORTY FIVE separate packs to get ahold of, letting you take your Sim everywhere from university to IKEA. Replay it specifically for: That barely describable feeling of satisfaction you get from your virtual self completing a day's work and not cacking themselves to death after getting stuck behind a bookcase.