Resident Evil may be the grandaddy of the jump-scare when it comes to demon-dogs diving through glass windows, but Silent Hill was always a more considered beast, putting a focus on atmosphere, slow-built tension and absolutely nightmarish imagery. A well-known fact these days is the game's iconic fog was actually a technical limitation of the time (the PlayStation simply couldn't handle rendering so many buildings in the distance), but in blanketing your view and ensuring even the closest enemies were forever obscured, it meant edging through the map was an exercise in gripping the pad, pushing forward and hoping for the best. Even then, you'd still come across some shambling half-dead nurse leaping out the ether, but it came together better than the team ever could've imagined. Chuck in one of the best horror setups regardless of medium (being transported to an inter-dimensional town of your own worst fears) and you had a title that despite some potentially crippling technical flaws, used them to exceed all expectations.