1. The Creative Aspect
One of the biggest success stories of the current console generation has been LittleBigPlanet, a game that places significant emphasis on user-generated content, allowing individuals to build their own levels and share them with others, allowing their creations to be played by both friends and strangers across the globe. Imagine the possibilities of such a feature being included in a FPS game thousands of maps being available for use in both online and offline game modes. An extension of the Timesplitters Mapmaker tool, which allowed players to create their own levels for use in either single-player missions or multiplayer carnage, would allow such a thing to become a reality. I (and Im sure many others) quickly grow tired of the small offering of maps featured in most FPS releases, yet am usually unwilling to pay in the region of £15-20 for a selection of new ones when they are released as DLC. A new Timesplitters game, with the Mapmaker tool included, wouldnt have this problem, as creative minds across the world would continuously come up with new and exciting levels for players to enjoy. The creativity of the series wasnt just limited to level creation, however, as players could customise their games to their hearts content adding or disabling vehicles and giving low-scoring players an advantage over their higher-scoring counterparts were just some of the options available in Timesplitters multiplayer, along with the ability to limit games to specific weapons fancy a game where only baseball bats or sniper rifles are permitted? With Timesplitters, you could do it. One can only hope that, at some point in the near future, you will be able to do it again.
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