2. Maturity
North American gamers are used to seeing Mature games on the shelf. Games rated MA and restricted from the eyes of younger gamers for violent or sexual content in most cases. What they are not used to seeing however is games that are mature. I know this sounds odd but go with me on this. Games that maturely handle tough subject matter are few and far between. Six Days In Fallugah had the potential to be a game about war that treated the subject with the sort of maturity that is often seen in movies, but was unfortunately dropped by its publishers at the first sign of controversy. People panicked that a real conflict would become a game. One of the ways that Spec Ops: The Line stands out amongst the myriad of other shooters on the market today is the level or maturity with which it deals with the emotions of the soldiers. You and your squad will go through very tough situations, seeing things that no human should ever have to see. With the weight of those events on their shoulders, its no wonder you begin to see the games characters develop signs of Post- Traumatic Stress Disorder. The care and attention with which the breakdown and emotions of these soldiers is dealt with is amazing, moving, and shows just how powerful a storytelling medium video games an be. If we treat difficult subject matter with maturity, games can become so much more than they currently are.