4 Reasons Why Batman: Arkham Origins May Fail

2. Its Content

batman2 The last few hours of Arkham City were spectacular €“ The Joker, Hugo Strange and Talia Al Ghul all met their maker whilst Ras Al Ghul, in typical fashion, disappeared after the Caped Crusader thwarted his Protocol 10 plot. How would Batman function after the death of his archrival? How would Azrael and Hush, both of whom had been introduced in the game and flagged for €˜future investigation€™, tie into proceedings? What would happen to Gotham now that the Arkham City project was finished? What would become of the likes of the Riddler, Deadshot, Zsasz and Bane following their incapacitation at Batman€™s hands? It would seem that we€™re destined not to know, given that Arkham Origins is a prequel and will not carry on the plot threads woven by its predecessors. Whilst exploring Gotham City in its entirety and interacting with the likes of Black Mask, Deathstroke, Anarky and the Falcone family is an interesting prospect, it€™d be much more appealing (to me, at least), if it was all tying into an already established sequence of events. The lack of Riddler Challenges could also limit Arkham Origins' lifespan by a few hours, though collecting all 400 was one of the most tedious aspects of Arkham City. The unconfirmed prospect of multiplayer could make up for this, but the multiplayer in several similar single-player focused games (such as Bioshock 2 or Dead Space 2) in the past has felt tacked-on and added very little to the game. Thankfully, the combat and predator challenge maps that were previously tied to the Riddler Challenges will make a return, with a recent press release indicating that Deathstroke will be playable on said maps as DLC.
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Contributor

Alex was about to write a short biography, but he got distracted by something shiny instead.