5 Easy Steps For The Perfect Horror Fighting Game

4. Easy to Play, Hard to Master This seems like one of the keys to creating a great fighting game. Creating a way for gamers who typically run in fear of the fighting genre to pick up and play without button mashing, while leaving a way for the fighting enthusiast to dive deeper with an expanded combo system, juggling options, special abilities, attack modifiers, counters, etc. It seems that this would be the ideal way for any fighting game to succeed, and with a roster of both cinema and gaming's most sick and twisted backing the gameplay, surely many would be eager to give it a shot. With a combat system that includes an impressive variety of special attacks for each character players would have many reasons to spend quality time with the game. Each character fights similar to their personality. If Michael Myers was a fast fighter who juggles characters for days, I'll probably snap the disc in half. But if you make him a slower, incredibly powerful fighter...fuhgeddaboutit. The key would be to create an ease of access for fans of the characters, but provide the depth that many fighting enthusiasts search for.

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