5 Easy Steps For The Perfect Horror Fighting Game

3. Interactive Envrionments Your fight begins in a Crystal Lake cabin. Relentlessly, Jason assaults Isaac Clarke, knocking him back and forth like a ragdoll. After pushing him close enough to the cabin wall you peform a special knockback ability, launching him through the wood as it splinters everywhere. Now, the fight slowly moves closer to the shore of Crystal Lake. The fight takes a positive turn for Isaac, using his special attacks and counters he pummels Jason through a barricade of canoe's, pushing Jason all the way to the edge of the dock. Inspiration taken from Mortal Kombat, allows players to implement stage finishers. It's a horror fighting game, someone has to die at the end of each fight, right? Perform your level fatality, and watch as Isaac latches a chain to his Javelin Spike before launching it through Jason. As he struggles to swim, Isaac knocks the cinder block attached to the chain into the water. Jason sinks to the bottom of the lake sending him back to his watery grave. Each stage could include specific stage fatalities based on where the fight ends, within the stage. The game could include iconic levels from both the films and games, which add an extra dimension to love being expressed to both the characters and fans.
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