GTA hasn't let us blow anyone's head clean-off since the PS2 era. Heck, even the Undead DLC for Red Dead Redemption had massive chunks of cranium-blasting within. Why not take a cue from something Rockstar's already done better? Of course it may be easier to counterpoint the morbid intricacies of a point-blank shotgun with over-the-top, bloodthirsty zombies, but Rockstar's always gotten away with murder. They've already proven themselves capable of gorier, experimental gunplay. Why the restraint with GTA V? What happened to those 3D exit-wounds from the original Red Dead and Max Payne 3? We want an evolution of that idea or at least an acknowledgment. The enemy A.I. already react in a remarkably realistic way, thanks to GTA IV's pioneering of Euphoria and Natural Motion technology. Let's throw some comical hyper-violence at those physics systems - there is a fine line between sadistic, granular realism and clever gallows humour, and we want Rockstar to dance on that line. You know; the occasional eye hanging out, goons screaming, spraying and circling with bloody stumps for hands. Tarantino meets Monty Python would be great, but we'd be thrilled with snazzier gunshot holes. If some of our more disturbing dreams come true, explosions will become a much messier proposition. Remember, always be polite when asking for extra physics...
Real Science Magazine called James' addiction to video games "sexually attractive." He also worked really hard and got really lucky in college and earned some awards for acting, improv and stand-up, but nobody cares about that out here in LA. So... He's starting over fresh, performing when He can. His profile picture features James as Serbian, vampire comic Dorde Mehailo with His anonymous Brother and Uncle at the Nerdmelt Showroom in West Hollywood. In James' spare time, he engages in acting, writing, athletics, hydration, hours of great pondering and generally wishing you'd like him.