5 Omitted Xbox One Features Present On 360

1. Mandatory Kinect

Untitl Hello GCHQ, hello NSA. How are you doing today? Oh, you're still watching my boring life as I sit on the coach playing video games half-naked. Oh wait, you are. Am I in the Truman Show? Nope, I'm just playing on my Xbox One. No longer is the Kinect an optional feature for the Xbox brand, unlike the Xbox 360 which included the kit as an accessory for all the mothers obsessed with playing Just Dance or Zumba Fitness. Instead, this potentially useless gimmick has gotten its 2.0 release attached like a clingy girlfriend to the Xbox One, and unlike the uncaring 360, the One is too clingy to let her go even though she's not good for it. Now the biggest problem with this attachment is how it's raised the price of the Xbox One far-passed what it could have been without it, making an already weak console that much weaker as it sucks all the processing power out of the AMD processor inside the One which could be spent on making nicer graphics. But I guess when you're a hard core fan-boy, there's cloud gaming for that *snicker*. Recently, the Xbox One no longer needs the Kinect plugged in to play games; however, the very fact that it's coupled together with every console doesn't make that decision a very thought-out one in the slightest. On the 360, the Kinect was an optional accessory, something that didn't suck the power constantly out of the console which does so vampirically on the One. It's possibly the most important difference between the two consoles €“ the new technology being detrimental to what makes a game console. Then again, the Xbox One is meant to be an "All-in-One" entertainment box.
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Contributor

Crazy, ADHD, nonsensical adult male able to get a buzz from writing articles and stories for hours while drinking rum.