5 Things That Are Hard To Forgive Nintendo For

4. Redundant, Rushed Platforms and Peripherals

3DSXL Nintendo was always a pioneer in innovation. Some of their trailblazing expeditions were successful (Nintendo DS, Wii), and some were not (VirtualBoy, Nintendo 64DD). However, recently, it seems like Nintendo is obsessed with churning out consoles in order to solve problems that don't exist. I don't want to harp on the Wii U too much, but it's really an egregious example of how Nintendo is creating real problems by trying to solve imaginary ones. Nobody had an issue with aiming down a sniper scope on a TV screen, and yet Nintendo is now making players look through a scope on a glorified tablet instead. The Nintendo DS was cool, and I spent a lot of time playing it, but in a mere five years, Nintendo had pushed out the DS Lite, the DSi, and the DSi XL. That's three different redesigns that didn't need to happen. Now the 3Ds has its own morbidly obese cousin, the 3DS XL. And how did this help Nintendo? It didn't. Nintendo posted a loss of $366 million for the fiscal year ending March 31, 2013.
Fans of Nintendo don't need any more hardware. They (I almost said "we") are basically drowning in a sea of redundant platforms that only differ in a slight, superfluous way. As I said, the Wii U is an answer to a question that's never been asked. It's like if Aston Martin released a beautiful new coupe for sale to the public, but it had no wheels. You got a quality machine, a luxurious interior, and a powerful engine, but nothing that actually allows it to *go*. That's Nintendo's problem. They can release as many consoles as they want, but until they give consumers the software to enjoy the hardware, Nintendo won't *go* anywhere.
 
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Eller likes a lot of old video games, and some new video games. Follow him on Twitter (@JordanEller) for updates about articles, but mostly silly jokes.