WildStar: 5 Things It Does Better Than Any Other MMO

4. Addon Support

It can be frustrating when a developer seems at odds with their game's community. This is a particularly common occurrence when it comes to player-created modifications, or addons, that alter the game in some way. Regulation is all well and good, but totally closing off the community from player-creation can be suicide for an MMO dev. Fortunately, more than just tolerating addons, Carbine Studios seems to have wholeheartedly embraced them. Players were able to create WildStar addons way back in early Beta, so there's already a wealth of handy gizmos to choose between. From redesigned quest logs, to macros that automatically sell certain types of loot, you'll be spoilt for choice when it comes to honing your WildStar experience to suit your style of play. It's not the addons themselves that are special though. Iterations of almost all of them have been seen in some shape or form in MMOs released over a decade ago. Rather, it's in how Carbine Studios has managed to make the entire process as simple as humanly possible. For starters, all currently installed addons are neatly presented by way of a clean list in-game, with all relevant information immediately available. This makes the management of them stupidly easy, and disabling a dodgy one is no trouble whatsoever. WildStar also features full Curse integration, allowing for addon downloading directly from the Curse client into the game. If a guild mate has decided you need a particular addon for the upcoming dungeon, it's a simple case of downloading it through Curse, then reloading the UI in-game with no need to restart the game. The days of enabling hidden folders, injecting questionable plug-ins, and editing .ini files are long gone. For a game where it's easy to clock up thousands of hours of gameplay, quality of life is paramount. WildStar's handling of player-created content shows a clear understanding of an MMO community's needs; something that will pay dividends in the long run.
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Tom Butler hasn't written a bio just yet, but if they had... it would appear here.