5 Times DLC Broke The Game It Was Made For

2. Fallout 4

Fallout 4
Bethesda

Like Dragon Age, Fallout 4 focused more on companion alliances' perceptions of you, instead of internal morality. No matter what you say or do, one companion will either approve or disapprove of what's going down.

But that sounds like it requires a bit too much thought on the part of the player, and we all know Bethesda's standing on that little issue. So instead we got Automatron, a DLC story pack where the Sole Survivor must go head to head with the dastardly Mechanist and their army of robots.

This, of course, involves you building a robot of your own.

You can make as many of these robots as you like, they can do everything your companions can do with a mere augmentation, and you can even make them not talk in anything more than bleep bloops, so it stands to reason they don't have much to say when you chow down on a corpse.

So, if all that emotional complexity and ethical dilemmas got you down, just ditch those complex humans for a four legged, tank tread rolling, robot death machine with laser miniguns for arms. Makes it easy, don't it?

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John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?