4. Superman: The New Adventures (Superman 64)
http://www.youtube.com/watch?v=k6dKTIcNeXw&feature=youtu.be Superman: The New Adventures, most of the time just called Superman 64, is a terrible game on the Nintendo 64 that was released in 1999. It's often regarded to as one of the worst games ever made. I remember playing this game on the N64. It was horrible. What made it even more horrifying was the fact that this was the first time I had played a Nintendo 64. Also, I just just finished playing Goldeneye, so imagine how this was compared to that... All the game seems to be played by flying through rings. So many rings. It has been a while since I had played it so I wiped the dust off of it and gave it another go. The game loaded up, I chose New Game, an elaborate cut-scene lasting five seconds showing three of Superman's unnamed friends getting sucked into portal and then I'm playing the game. Without any explanation whatsoever, we are told, to save our friends we must fly through lots and lots of rings. Fantastic. A riveting start that makes me want to play more and more. There is a lot of flying through rings in this game. Sometimes the ring-flying is broken up with some fantastically animated fight scenes, sometimes it is with some fantastically animated object thrown. With all this variety, it's a wonder that they fit it all on this tiny cartridge.
Seriously though, this game is a chore to play. You have to fight against the controls. As you can see in the video, I had trouble with flying through those rings. The controls are very over-sensitive. One nudge, and suddenly you're flying the way you came. I think the Nintendo 64 controller is annoying enough to use without the game adding to it. Oh, and when you're flying through these "mazes", more often than not, you will clip through walls and end up outside the map. Although I may have been leading you to think that I think the gameplay is good, due to slight sarcasm, this is not the case. The gameplay is completely unvaried and monotonous. The little time not spent flying through rings is filled with similarly boring gameplay. The feeling of relief felt when the ring-flying stops is quickly enveloped by a burning feeling of dread that the forthcoming gameplay may be just as bad or worse. Summing up Superman 64 is one sentence is a hard task. I could easily sum it up in one word but I feel morally obliged to not use synonyms of human waste in my articles. I do, however, feel the need to point out that the developers of the game insist the reason for the poor final product is because of the restrictions and demands of Warner Bros, and that the redesigned, unreleased PlayStation version was well-received by the
only magazine to get to play it. I think ProdigiConfirmed summed it up in his YouTube comment, "Ill get my girlfriend Superman 64 so she gets all the rings in the world." To hell with morals, it's sh*t.