6 Classic Adventure Video Games Kids Today Should Be Made To Play
2. Discworld
With the sad departure of master wordsmith Terry Pratchett, earlier this year, there has perhaps never been a better excuse to revisit his beautifully written Discworld universe. The adventure game of the same name, released in 1995 on both PC and PlayStation, contains many of the most well-loved characters and locations of Ankh-Morpork, all in beautifully drawn scenes brimming with surrealist humour and charm. You play Rincewind, wizzard and unlikely hero, roped into the unenviable task of foiling the nefarious plot of a dark order of gentlemen to release a dragon and take over the city. Rincewind has essentially been chosen, by the Arch-Chancellor of his university of magic, because he wont be missed if he gets killed during the quest. On the surface completely inept; Rincewind manages to turn even the most minor incident into a full-blown catastrophe. As readers of the books will know, Rincewind always has luck on his side; its just that more often than not this is bad luck. Featuring an excellent voice-cast, including Eric Idle, Rob Brydon, Tony Robinson and Jon Pertwee; Discworlds script is just as enthralling and funny as the book series it borrows so heavily from. The game is a real must for any fan of Pratchetts work, but is also well enough made to serve as an introduction to the fantasy series. Like the novels, this game is suitable for adults as well as teenagers, but players should be aware that this is not an easy ride! In fact, Discworld can at times be incredibly difficult, owing to both its generous number of locations and the requirement of often seemingly unconnected items to solve protracted puzzles. However, anybody who is familiar with Pratchetts humour should be prepared for the creatively bizarre scenarios that find their way into this game. More frustrating are the occasional pixel hunt moments, where a player can easily overlook a tiny item against a painstakingly detailed background. These are very occasional, though, and hardly detract from an otherwise perfect game.