6 Dumbest Ways Video Game Publishers Tried To Get Your Money
4. Nintendo Switch Online
Console gamers young and old have been used to the idea of paying a subscription to take their titles online for years. Xbox have been doing it since the 360 days, and Sony since the PS4.
However, after introducing online play with the DS, Nintendo haven't charged for their service whatsoever. That was until 2018, when Nintendo announced the Switch would have a paid online service - something the community didn't take too well to.
Online play was the main thing to be locked away, but to make matters worse, features we as consumers would expect to be present on modern video game systems out of the box such as cloud saves were also behind this paywall. To make matters even worse, not all titles even support cloud saves, due to fears of using it for 'cheating'.
Access to NES titles was a nice touch, but it's nowhere near as vast as the Virtual Console we've seen on other Nintendo systems. Exclusive deals and a voice chat app are only useful to a handful of players, so putting a paywall in front of all of this was simply a silly idea on Nintendo's part.