6 Video Game "Fixes" (That Actually Broke Everything)

3. Fallout 76 – That Very First Patch

Fallout 76
Bethesda

Yes, yes, we all don’t like the big, bad, stinky Fallout 76. Don’t worry, everyone knows how bad the game is, or was... Past tense, considering that in a week's time Fallout 76 will re-launch on Steam with a brand new DLC that adds actual humans. However, until then, let’s dwell on the past and reminisce at all the horrible bugs the game has had.

For example, severs that crashed when the endgame goal of firing nukes was achieved. Horribly disfigured character models that gave even the ugliest super mutants a run for their money. Duplication of robots to a laughable degree. Accidentally bestowing invincibility on players and a bug where the game launched with no human NPCs.

Wait, scratch that last one, that was intentional.

The first patch looked to fix some of these issues but sneakily added in loads of new nerfs and changes that made fans even more upset. Examples of unannounced changes include: weaker and harder to produce fusion cores, lower spawn rates of legendary creatures and reduced melee damage. This last one is debatable as it was said to be due to a bug fix that read the user's Strength stat as higher than it was.

On top of this were frame drops, disconnects, carry weight bugs, loss of users' stashes and just for good measure, the re-implementation of duplication glitches.

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