6 Video Game Sequels With Worse Graphics Than The Original

4. Silent Hill 4: The Room

Konami

Though it's not a bad game by any means, Silent Hill 4: The Room didn't match the same quality of the original trilogy, with everything about the project feeling a little lacking in inspiration. That extended to the visuals as well, as while the monster designs were as imaginative as ever, Silent Hill itself looked more boring than terrifying.

Admittedly, it was the overall art direction which was the biggest problem. The developers seemingly only had one colour at their disposal, resulting in the majority of the world being drabbed in different shades of grey. Consequently, hero Henry is barely distinguishable from the environments he's placed in, and even the transition to Silent Hill's hellish other world doesn't change the aesthetic all that much compared to the third game.

Gone are the atmospheric juxtapositions between light and dark found in the third title, which was always hiding who knows what in the shadows, replaced instead with uninspired warehouses and "spooky" woods where even the trees were grey.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.