7 Exact Video Game Moments That Made You "Nope Out" Entirely

3. Realising There's No Auto Save - Dead Rising

The Witch Left 4 Dead
Capcom

Sometimes a "Nope" moment isn't born out of fear, but more so that it comes from abject frustration, and the original Dead Rising sure can punish players who enter this mall unprepared.

For you see in a world of hand-holding, checkpoints after every step, and autosave systems that feel like an overly concerned parent, Dead Rising was a game that flagrantly did away with these conventions and stated proudly, "if you haven't saved in the last hour then that's on you pal!"

That's right Dead Rising doesn't have any form of an autosave system, meaning that if you're out exploring and bite the big one, you're going right back to that last manual save, which let me tell you is painful when you're also dealing with the braindead AI who love to bum rush zombie hordes with nothing more than a firm handshake as a defense.

Losing a survivor when you're on a savior run, or getting annihilated by a boss battle you weren't ready for only to be kicked back hours is so demoralizing that many might actually "nope" out on the game then and there, and it's made even worse if you make the same mistake again. It's a testament to Dead Rising's gameplay hook that it's a persistent enough of a problem, that the game is so damn enjoyable and tense that you rarely think to take a toilet break.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.