7 Horror Comics That Would Make Incredible Video Games

3. Hellblazer

John Constantine's a haunted man - his antics over the years have damned the souls of his closest friends, and no matter how many times he tries to lose himself at the bottom of a glass, that guilt is never going to wash away. And when I say John's haunted, I do mean that literally - a parade of ghosts can waltz through the walls at any moment, and there's not a damn thing ol' Johnny boy can do about it besides cursing up a blue streak. How can any man be so unlucky, you ask? Well you see, in John's case he's just... how do I put this kindly - he's kind of a dick. John's a thrill-seeker, he's the kind of guy who would attempt an exorcism just to spite the big man downstairs, and he couldn't care less about the battle between angel and demon. Constantine's got the whole of the underworld clamouring for his soul, and he's managed to stay two steps ahead of them through sheer balls and sleight of hand. Contrary to the character's depiction in recent years, John Constantine's more than just 'the British dude who does magic', and Hellblazer's never really been about slam-bang action or universe-ending threats. The original series was ultimately a character study of a man who's addicted to danger, and the supernaturalism underscored real-world issues. At the end of the day, John was less of an action hero, and more of a con-artist. So how does that translate to a game? Well, let's break it down: a man who walks the line between the real world as we know it and the 'other' world where supernatural beings vie for influence and power over the earthly realm relies on his wit and magical savvy to stay ahead of the game. Given Telltale's experience in creating consequence-heavy storylines with a supernatural bent (Wolf Among Us, another Vertigo property) it seems prudent to give them a shot at the working-class magician.
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Carlos Jimenez hasn't written a bio just yet, but if they had... it would appear here.