7 Most Disappointing Video Game Stories Ever
1. Metal Gear Solid V: The Phantom Pain
If we're factoring in how much a story had to gain and how much it had to lose, Metal Gear Solid V takes the cake.
Seeing Hideo Kojima return to the franchise that made him a household name, five years after 8 hours of cutscenes wrapped up every remaining plot thread in MGS 4, it was going to take an incredible hook to convince anyone to come back.
Well, after a bizarre chunk of time where Kojima pretended to be fake video game developer Joakim Mogren, creating "Phantom Pain" under the team, "Moby Dick Studios", it was revealed MGS 5 would be the "missing link" between both portions of the main timeline.
With MGS 3, Portable Ops and Peace Walker being set in the 80s, and MG1, 2, Metal Gear Solid 1, 2 and 4 being set in the late 90s, 2000s and beyond, the connective tissue was "Big Boss", the hero of the former titles who'd lost his mind in the latter.
What could've driven him to such madness? Why did he give up on America and his duty as a soldier?
Tune in to find out.
Obviously this game was dogged by a very public spat between Kojima and Konami, but the reality is: There was VERY little in here to address that core question.
More narrative ground was covered in Peace Walker when it came to Snake's fracturing mental state, and that was before Phantom Pain brought in flying wales, resurrected MGS 3's Volgin as a man made of fire, and revealed even this version of Snake was a clone, with the real Big Boss still doing his thing somewhere else.
How... succinct.