7 Rushed Video Game Endings That Ruined Everything
5. Middle-Earth: Shadow Of Mordor
Shadow of Mordor did a brilliant job of bringing the mission-driven, open-world gaming formula into an iconic fantasy setting but it was somewhat doomed to have a disappointing ending, regardless of how rushed it was. One does not simply have Talion annihilate the orcish hordes single-handedly and killed Sauron before Frodo was even born.
Still, the ending of the game was clearly, painfully a shadow (har) of what was intended. After discovering the identity of his Yu-Gi-Oh!-style wraith friend, Talion and Yami Talion use the power of ghostly subjugation to systematically indoctrinate and command their own army of orcs.
This was likely supposed to lead to a massive, epic battle between armies numbering in the tens of thousands, segueing into a dramatic, one-on-one with Sauron. Instead, you and a handful of thralls fight against a platoon of about 20 in a skirmish that is actually easier to work through than some of the hairy situations that arise during simple exploration.
Lame. Lame. Lame.
For a licensed game based on a franchise known for its epic battles, Shadow of Mordor ends with a rushed quick-time event that's a far cry away from any opposing armies clashing together.