7 Secrets Of Dishonoured 2's Development

Want to know the behind-the-scenes stories of one of last year's best games?

Dishonored 2
Arkane Studios

Bloodflies circle above Corvo and Emily while dank wallpaper peels from haunted interiors. Archaic, rebellious citizens are executed in public view; sandy streets are splattered red. The dead, hunted corpse of a whale lies ashore at the docks of Karnaca’s main port. You can’t knock Arkane Studios’ knack for breathing, diverse, and novel environmental characteristics.

A little inspired madness goes a long way in the games industry.

The development of Dishonoured 2 was seen to be a fascinating process last year. Arkane Studios, based in Lyon, crafted a world that was unparalleled in detail and brazenly original in its aesthetic presentation.

So what exactly stimulated the developers’ minds when tackling a sequel to the original Dishonoured from 2010? What gave them the inspiration to drive forward with its blockbuster production, while ensuring that Bethesda, their publisher, still had full confidence in what they would come up with?

A behind-the-scenes look at Arkane’s craft demonstrates a number of secrets that mirror the captivating, mysterious world of Karnaca – the city at the heart of Dishonoured 2’s world. These seven, in particular, show a unique insight into the depths of Arkane’s imagination.

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Contributor
Contributor

I like video games (obviously, mate), films and Bruce Springsteen. Championships are won on empty stomachs.