7 Steps to Making a Memorable Video Game Villain

6. Great Voice Acting

Okay, now you see why not every trait in the list will be applicable to every villain. Ganondorf is considered one of the most iconic villains of all time, and we have yet to hear his voice. Hopefully, it stays that way in my opinion, but it is remarkable how much a voice can amplify a villain€™s charm. That is one of videogames€™ grand pleasures. The actor may not look the part, but as long as his/her voice is enough, then they can be on board. The Joker in the Arkham is a great example. Can you imagine Mark Hamill in multicolored attire, green hair, and clown makeup? Not really. But can you also imagine a better voice, timing, and oral expressions for the sinister clown of crime? The Joker€™s actions happen to be just as malignant, however, so many may take his voice for granted. Sometimes a suitable voice is the only requirement. Andrew Ryan from Bioshock, for example, looks as feeble as a hamster, until he utters his famous line:

€œA man chooses. A slave obeys.€

After this, everyone knew that his balls belonged in steel refinery. His voice still echoes in my head as I type this, since his timing, accent, tone, and overall €˜owning the room€™ delivery boiled my inner €˜badassery bars€™ into clean steam. Shame I had to smack him to death with his cane afterwards.
 
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I'm currently enrolled in the Film Studies program at the University of Copenhagen in Denmark. If you haven't guessed by now, movies and media are as a big of a passion for me as they are for you and would love to hear what you've gotta say as well!