7 TERRIBLE Video Games That Made The Industry Better
2. Mighty No.9 & Godus - The Perils Of Crowd-Funding
For a little while in the late 2010s, it felt like crowdfunding was the way to get a game off the ground, if the triple-A side of things wasn't working.
Thankfully over time we've seen the indie circuit become so much more advanced. Things like the Unreal 4 engine going free, initiatives like EA Play and Ubi Art all help break the perception that "indie games" equals "side-scrolling pixel platformer".
Back to crowdfunding though, and there are some horrendous cases of creatives not living up to their end of the bargain. Peter Molyneux's Godus amassed over $500k in funds, only for the final result to barely be worth a fraction of that.
Keiji Inafune's Mighty No.9 - aiming to be the "traditional Mega Man" that Capcom would no longer do, only fell flat on its face, misusing funds to add features the backers didn't need, resulting in a shabby final product.
There's also the complete travesty that was the Ouya, and other examples like Star Citizen, which whilst still in production, was supposed to release back in 2015. That game has gathered over 228 million dollars in funding, with nothing for anybody in return.
Triple-A devs have certainly tried our patience this generation; relying on the same formulae over and over, but crowd-funding is not a one-size-fits-all saving grace you should simply throw your money at.