7 TERRIBLE Video Games That Made The Industry Better
1. Ghost Recon Breakpoint - No More Unfinished Triple-A Games
You wanted to believe Ubisoft learned their lesson with Assassin's Creed Unity, but after an entire generation of homogenised game design, Ghost Recon Breakpoint was one broken title too many.
The hyped and much-anticipated game sold next to nothing thanks to a terribly stilted demo, scores of microtransactions, off-feeling physics and an inclusion of Jon Bernthal that amounted to a glorified boss fight.
Ubisoft reported a 93% fall in operating income (yes, really), illuminating just how much relying on the same formulas - then churning them out faster and faster - had taken its toll.
Thankfully, this was a big enough blow to finally enact some change.
Ubi apologised to fans and promised that Breakpoint would be overhauled, before delaying Watch Dogs: Legion, Gods & Monsters and Rainbow Six: Quarantine, so they could be worked on with care.
It's not only Ubisoft who were reading the tea leaves, though. Nintendo, Sony, Bethesda and more all delayed major releases at the close of 2019, including The Last of Us 2, DOOM Eternal, Dreams, Animal Crossing and more, to allow for sorely needed development time.
At time of writing we've seen DOOM Eternal, Animal Crossing: New Horizons and Dreams all release to critical acclaim, and even Ghost Recon: Breakpoint has come back swinging, with its Splinter Cell-infused Deep State expansion, all showing it's better for all involved to give games their necessary time in the oven.