7 Things You Need To Know About Virtual Basement’s Mystery Wrestling Video Game

2. Mo-Cap Is Only A Base Guide

Brian Cage
Impact Wrestling

Good graphics will mean nothing if the wrestlers don't move realistically. That's another area where VB decided to switch things up from the established way of doing things.

In 2K's WWE series, a few wrestlers come in and motion capture all of the moves, taunts, entrances and movements. This allows 2K to properly map out how characters walk to the ring, bump, perform moves and play to the crowd during matches. Again, that should make everything feel more realistic.

For Virtual Basement's game, the developers went another road. They had Matt Sydal and Brian Cage mo-cap everything they could think of, but they'll only use that as a guide. Animators working on the game will be allowed to manually customise movements to suit. This means they won't be rigidly stuck to one animation cycle.

All going well, that means Cage (for example) will perform a DDT differently to someone like Pillman Jr. If they can correctly tweak how each individual worker performs their move set, then VB could stumble upon a breakthrough wrestling gamers have wanted for years.

Goodbye, animations 2K still use from 2001.

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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.