7 Video Game Heroes Who Broke Their "No Killing" Rule

1. Various "Non-Lethal" Mission Endings - Dishonored

dishonoured ending
Arkane

Dishonored is a phenomenal stealth game. Loaded with options when it comes to assassinating your targets or just getting from A to B, you can do everything from teleport from window to rooftop, to even corporeally possess humans and creatures for additional infiltration routes.

This element of choice extends to your assassination targets, as Corvo is given the option of ending their lives right there and then, or rigging up a series of so-called "non-lethal" options, that require more thought, planning and precision. The latter is the only way to get the "low chaos" "good ending", but the issue in calling these methods "non-lethal", though?

A good few of them are anything but, and alongside being overly cruel to admittedly bad people, would likely result in death after a time, too.

Consider Lady Boyle's "non-lethal" ending, which requires giving her unconscious body to the infatuated Lord Brisby... who turns her into a sex slave for his own amusement. There's a line about how she'll have to "learn to love him", which is... pretty bad, to say the least.

Bundry Rothwild gets packaged - while unconscious - into a coffin-sized crate and shipped off without any food, while in Dishonoured 2, you can lock old man Mortimer Ramsay in the Dunwall Tower Imperial Suite, though he slowly goes insane despite his rations, only to be turned into stone by Delilah Copperspoon.

Dishonored's otherwise colourful and cartoonish aesthetic gives way to some nightmarish scenarios on the other end of a "non-lethal" playthrough, and these are only a few selections of points where the game throws morals out the window.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.