7 Video Game Heroes Who Broke Their "No Killing" Rule
2. Spider-Man - Marvel's Spider-Man
Time to get super analytical again, as Spider-Man's outing on PS4 might feature the best version of Peter Parker ever committed to code (seriously, Yuri Lownethal's performance and voice work is second to none), but there is a ginormous flaw in his "no killing policy".
So, to get around the fact you can boot people off skyscrapers and tall buildings - leaving goons to fall to their deaths - Spidey will auto-attach a remote mine, that detonates and attaches said thug back to the side of a given building.
Now, another way to guarantee a slaughter-happy Spidey is to keep swing-kicking and attacking enemies in mid-air until you're so far away that the mine can't trigger, but there's a far more torturous way these enemies are dying regardless:
Web fluid.
See, despite having various incarnations across comics, games and films, his actual webs only tend to stick around for a couple of hours - otherwise New York would look like an old cupboard full of webbing, after only a few weeks of him swinging around.
We know this because in Spider-Man: Homecoming, Parker says to Donald Glover's character Davis, that the webbing put on his hand will "dissolve in two hours". This means that enemies are stuck to the side of building sites and skyscrapers, with no rescue parties, police notifications etc., for two hours or more, before falling to their deaths.
Spider-Man, the friendly neighbourhood... serial killer.