The cost of a new video-game is pretty tough to justify at times. At the good end of the scale, you have games that have enough replay value to last a lifetime (I must have played Dragon Age: Origins and its respective DLC at least 10 times in full by now) or which may have a great multiplayer that extends the shelf life almost indefinitely (see Call Of Duty, Battlefield and so on...) However the problem there are also some games that are only ever destined for one attempt, and sometimes even less than a full go. Whether it is through a lack of content, lazy design or frustrating mechanics some games are destined to be returned after a few short and frustrating hours. It doesn't help that games are marketed with so much bluster that it's impossible to tell ahead of release whether they're actually any good (and that's not to mention the impact of manipulated reviews) and with our continuously tightening wallets this is becoming a major problem. With trade-ins becoming the most prominent solution to this risk/reward system, I think it's time to take a look-back at previous games that have only lasted the one sitting before you gave up and attempted to get at least some of your money back.