7 Video Games You Have To Play Twice To Understand

5. Journey

A Quiet Man
Thatgamecompany

Now I know you might be looking at this entry and being like "Um Jules, the plot of Journey isn't deep or confusing at all you albino lemon of a man, I've watched Rick and Morty and therefore I am an intellectual of the highest order etc. etc." and yes I will agree with you that Journeys central narrative really does just boil down to "see that. go there", but it's not until you play the game through again that you truly understand how special this title really is.

For example, when I first played through this title at launch, I remember the huge rush of emotions I felt as I raced across the landscape, floating, drifting and utterly losing myself to the act of chasing the horizon. So much so that I, along with many other players assumed that the little companions that dipped in and out of the adventure were computer-controlled NPC's just going along for the ride.

Therefore it blew my mind when I found out that these were in fact, other players. The game suddenly held new meaning, as now I realized that my pilgrimage was not one done alone and that the game had actually implemented the most subtle multiplayer in video game history. While subsequent playthroughs might not have changed the overall narrative, they changed the emotional hue of the experience, as now you could act as a guide for other travellers, pushing them onwards to their destination.

It truly was about the journey.

Contributor
Contributor

Jules Gill hasn't written a bio just yet, but if they had... it would appear here.