8 "Awesome" Video Game Mechanics We All HATED

7. The Majority Of The Batmobile Sections - Batman: Arkham Knight

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Warner Bros. Interactive Entertainment

Throughout Rocksteady's tenure with the Arkham series of video games, fans the world over threw adulation and praise at the devs for their attention to detail, amazing world-building, and of course the impeccable blend of hard-hitting action and supremely enjoyable stealth sections.

However there was always one aspect that the player base felt was almost being ignored by the creative team, that being the ability to pilot the sleek and deadly Batmobile on the streets of Gotham.

And then it happened.

Previews for Arkham Knight pushed the Batmobile heavily as being one of the key reasons to own this game, with a huge focus on vehicular combat as well as puzzle solving. It all sounded too good to be true, and unfortunately for many, that turned out to be the case when the game finally dropped, as these sections quickly became a drain on the experience.

Don't get me wrong, the mechanics of the Batmobile itself were wonderful and the heavy bottomed slide of the car felt wonderful to wrestle against, yet the Batmobile was used way too many times across the game to the point where it became a bit of an eye-roll when yet again Batman announced that he'd need his car for this specific mission.

Nearly every aspect of the game features the Batmobile in some capacity, with even the Riddler creating a whole slew of races to challenge players with, and as such it was a case of having way too much of a good thing thus souring many on the mechanic as a whole.

Contributor
Contributor

Jules Gill hasn't written a bio just yet, but if they had... it would appear here.