5. Blade Mode Metal Gear Rising: Revengeance
As Gore Vidal (apparently) once said, Its not enough that I should succeed, my enemies must fail. I believe that gamers, more than any other community, can identify with that. Im pretty sure that quote is the inspiration behind teabagging, but to those of us who prefer our single player games, theres an alternative the act of making
really sure your enemys dead. Most games just let you do this by turning a body into gibs, but with the advent of next-gen gaming the means of letting our fury loose have become ever more sophisticated. We werent satisfied with humiliating our foes with bullets any more, another thing entirely was needed. Developers duly responded, and at the pinnacle of this was Metal Gear Rising nothing did stress relief after battles better than this off-kilter entry into the Metal Gear canon. Taking on the role of a now-cyborg-again Raiden, you danced through various mechanical foes with a precision-slicing sword which allowed for the awesome if slightly psychopathic blade mode, where you could dice your opponent into the size equivalent of croutons if you felt like it. It was cathartic in the most shameful way, and many people spent far too long attempting to dice their opponent into nothingness. Im sad to say I managed to get an opponent down into tiny pieces for having the audacity to wound me and Im sure the fact he can now probably fit through a sieve will certainly learn him. I dont care if hes inanimate and technically doesnt exist, he needed to learn, and overkill was the best teacher.