4. Ragdoll Glitch Fight Night Champion
Fight Night Champions legacy mode was a hard old slog, especially when you compare it to their stellar story-based champion mode which managed to invest the brutality with some sort of emotional attachment. But for the arch-completists, legacy mode was always languishing there like your creepy next-door neighbours garden youd heard the warnings and youd clearly regret exploring it, but dammit, your curiosity got the better of you. So you forced your way through countless monotonous fights, scaling the seedy world of boxing while jacking up your power stats. Your fighters left hook was now powerful enough to perform exorcisms, and it was simply a matter of finding a face willing enough to greet it. Man were happy to oblige, but then youd come across the one fighter who could made you collapse into rage-soaked fury as he insisted on jabbing from the inside and running away. Instead of trading with you, he got on his bicycle and made you work for it. Its this style of fighter which attracted the murderous thoughts of many games, who really,
really wanted to get hold of him and beat him to an everloving pulp. Once in a blue moon, Fight Night Champion made this possible if you could knock your man down in the corner, there was a sliver of a chance that the ragdoll physics would cause his arms to get caught in the ropes, keeping him upright with his face open. The game wouldnt start the count until his body hit the mat, yet here he was, defenceless and in suspended animation. What usually followed was something so violent and graphic that Tarantino might call it a bit much. Blows would rain down from all angles as the player took out all their frustrations on turning their helpless opponents face into a Jackson Pollock. Petty? Of course. But satisfying? God yes. Its probably better than anger therapy, and a lot cheaper to boot.