8 Big Budget Video Games RUINED By Terrible Graphics

5. L.A. Noire

la noire
Rockstar Games

The problem with L.A. Noire - despite its myriad of gameplay issues - is not that the graphics are bad, but that they're utterly inconsistent.

In the run up its to release, the game was marketed heavily on pioneering MotionScan technology, recording each actor's face at 1000 frames per second with 32 cameras simultaneously. The results almost a decade on look incredibly impressive, with the nuance of each character's performance outstripping a great deal of current AAA titles.

Unfortunately, it seems like barely a fraction of the effort went into creating the rest of the characters' bodies. Even when compared to games of a similar era (the previous year's Red Dead Redemption, for example), clothing and bodily detail has a stiff, unnatural look to it.

Cloth doesn't appear to have any give, and has very little texture, resulting in each character moving more like an animated plastic doll than a convincing person. Coupled with the near-photorealistic heads plonked on top of these janky animatronic bodies, there's a feeling of disconnect that sends them toppling headlong into the uncanny valley.

In this post: 
LA Noire
 
First Posted On: 
Contributor

A self-taught video editor with nearly 25 years of experience, Joe worked in freelance videography for many years before joining WhatCulture in 2018. During that time, he has expanded his work to include both writing and presenting, and has been at the forefront of several new channel launches including WhatCulture Horror and WhatCulture Star Wars, largely defining their visual identity through the design and curation of their bespoke assets. As a dedicated WhatCulture Gaming staff member, he has spearheaded numerous new content strategies and formats, and has taken the lead on various charitable projects that have raised large sums of money for charities close to his heart. Bluesky and Instagram: @jjpinwheel