8 Big Budget Video Games RUINED By Terrible Graphics
5. L.A. Noire
The problem with L.A. Noire - despite its myriad of gameplay issues - is not that the graphics are bad, but that they're utterly inconsistent.
In the run up its to release, the game was marketed heavily on pioneering MotionScan technology, recording each actor's face at 1000 frames per second with 32 cameras simultaneously. The results almost a decade on look incredibly impressive, with the nuance of each character's performance outstripping a great deal of current AAA titles.
Unfortunately, it seems like barely a fraction of the effort went into creating the rest of the characters' bodies. Even when compared to games of a similar era (the previous year's Red Dead Redemption, for example), clothing and bodily detail has a stiff, unnatural look to it.
Cloth doesn't appear to have any give, and has very little texture, resulting in each character moving more like an animated plastic doll than a convincing person. Coupled with the near-photorealistic heads plonked on top of these janky animatronic bodies, there's a feeling of disconnect that sends them toppling headlong into the uncanny valley.