8 Essential Features Every Future Video Game Desperately Needs

5. An Opening "Do You Want To Invert Your Controls?" Prompt

How to divide a room with one question? "Who inverts their controls?" They'll split right down the middle faster than a Resident Evil boss's final transformation - no two gamers are the same on such a thorny issue. As such, although many games do give you the option to fiddle with camera controls, X and Y axes and divides between aiming or basic third-person modes in their settings, we never get a universal decision made when you first start out. Right off the bat, every game needs to pop up and straight-up ask you, "Do you invert your controls?", before letting you pilot an optional camera around an environment to make sure. Sometimes, what a developer deems as 'inverted' will actually be the norm anyway (up is up, down is down, etc.) and that can only be more maddening. Either inject the option into every title, or get the likes of Sony/Microsoft to add a toggle on the console commands that remembers your preference for any game. The 360 actually had this inside its UI, but was removed for the Xbox One, so bring it back and then Sony can follow suit.
 
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.