This one's a long shot, as the availability of demos has become more sparse than a multiplayer game without racial abuse. Betas tend to be the new demos, but even they aren't very widespread. The simple fact of the matter is that less demos equals more profit, as we're forced to plump down $60/£60 to play the latest releases, as oppose to getting a taster beforehand like in the 'old days' (of the 2000s). Can you honestly say you'd of bought The Order: 1886, Watch Dogs, Destiny or Evolve after playing a demo? How about Star Wars Battlefront; a game that barely offers anything more to its gameplay loop than what we experienced in the beta? Exactly. Thing is, the major lack of demos only contributes to the weird 'us vs. them' mentality that's pervading the industry from all angles. Playable chunks of a given experience show the consumer that the developer and publisher has faith in their product, alongside allowing us to make a connection with what they're offering. The disclaimer that used to come before every demo on the last few generations of consoles - describing that what you were about to play wasn't "final" - was all we needed to get by any gameplay hiccups or glitches, and today, it would prove they aren't just gunning for our wallets, no matter how true that is in the long run. What improvements would subtly improve every video game going forward? Let us know in the comments!